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ENROLLING BY INVITATION
NCT04351958
NA

An Augmented Reality Videogame for Alcohol Use Prevention and Harm Reduction in Teens

Sponsor: Yale University

View on ClinicalTrials.gov

Summary

The goal of this research study is to develop the AR-based alcohol use prevention and harm reduction intervention, "No Time Wasted", with the further aim of conducting a pre-post pilot study to assess whether the game reduce risk behaviors associated with alcohol use, whilst also increasing knowledge about some of the following topics: BAC, standard drink sizes, signs of alcohol poisoning. The intervention will also seek to encourage bystander intervention to assist fictional characters in need of help due to overdrinking.

Official title: An Augmented Reality Videogame for Alcohol Use Prevention and Harm

Key Details

Gender

All

Age Range

16 Years - 18 Years

Study Type

INTERVENTIONAL

Enrollment

20

Start Date

2025-09-12

Completion Date

2026-02

Last Updated

2025-11-18

Healthy Volunteers

Yes

Interventions

BEHAVIORAL

Experimental: Augmented Reality ("No Time Wasted")

"No Time Wasted" will be an innovative, immersive intervention using novel technology that will captivate the target audience with narrative and gaming elements to scaffold the educational message.

Locations (1)

Yale School of Medicine

New Haven, Connecticut, United States