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An Augmented Reality Videogame for Alcohol Use Prevention and Harm Reduction in Teens
Sponsor: Yale University
Summary
The goal of this research study is to develop the AR-based alcohol use prevention and harm reduction intervention, "No Time Wasted", with the further aim of conducting a pre-post pilot study to assess whether the game reduce risk behaviors associated with alcohol use, whilst also increasing knowledge about some of the following topics: BAC, standard drink sizes, signs of alcohol poisoning. The intervention will also seek to encourage bystander intervention to assist fictional characters in need of help due to overdrinking.
Official title: An Augmented Reality Videogame for Alcohol Use Prevention and Harm
Key Details
Gender
All
Age Range
16 Years - 18 Years
Study Type
INTERVENTIONAL
Enrollment
20
Start Date
2025-09-12
Completion Date
2026-02
Last Updated
2025-11-18
Healthy Volunteers
Yes
Conditions
Interventions
Experimental: Augmented Reality ("No Time Wasted")
"No Time Wasted" will be an innovative, immersive intervention using novel technology that will captivate the target audience with narrative and gaming elements to scaffold the educational message.
Locations (1)
Yale School of Medicine
New Haven, Connecticut, United States