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RECRUITING
NCT04691427
EARLY_PHASE1

Effectiveness of Virtual Reality Vision Therapy - VERVE

Sponsor: OculoMotor Technologies

View on ClinicalTrials.gov

Summary

The purpose of this research study is to see how well the treatment of a participant's eye coordination and/or focusing problems improves eye muscle responses and symptoms of eyestrain. We will use an entertainment device called a virtual reality headset to play a custom-designed video game to find out how well the treatment of binocular vision improves a participant's coordination and/or focusing problem. The virtual reality headset uses eye-trackers to monitor progress in a totally objective manner. Objective testing allows the doctor to determine the results without relying on a participant's ability to answer questions or respond verbally in any way. We will compare the results of a participant before and after playing the video game.

Official title: Effectiveness of Vision Therapy in a Virtual Reality Headset

Key Details

Gender

All

Age Range

9 Years - 35 Years

Study Type

INTERVENTIONAL

Enrollment

50

Start Date

2021-10-14

Completion Date

2024-09

Last Updated

2024-04-16

Healthy Volunteers

No

Interventions

DEVICE

Virtual Eye Rotation Vision Exercises (VERVE)

A video game designed with elements of vision therapy will be delivered to participants utilizing consumer-available virtual reality headsets (VIVE Pro Eye).

Locations (2)

OculoMotor Technologies

Newark, New Jersey, United States

The Eye Institute at Salus University

Philadelphia, Pennsylvania, United States