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NCT05296265
NA

Efficacy and Mechanisms of Virtual Reality Treatment of Phantom Leg Pain

Sponsor: Albert Einstein Healthcare Network

View on ClinicalTrials.gov

Summary

After amputation of an arm or leg, up to 90% of subjects experience a "phantom limb", a phenomenon characterized by persistent feelings of the missing limb. Many subjects with a phantom limb experience intense pain in the missing extremity that is often poorly responsive to medications or other interventions. The proposed work will contrast the efficacy of two virtual reality treatments for phantom limb pain: a 'Distractor' and an Active VR treatment. In the Distractor treatment, participants are engaged in a visually immersive virtual reality experience that does not require leg movements (REAL i-Series® immersive VR experience). In the Active VR treatment, subjects play a series of VR games using the virtual rendering of both legs.

Official title: Efficacy and Mechanisms of Virtual Reality Treatment of Phantom Leg Pain: In-Person Treatment

Key Details

Gender

All

Age Range

18 Years - 100 Years

Study Type

INTERVENTIONAL

Enrollment

46

Start Date

2022-05-10

Completion Date

2025-04-06

Last Updated

2026-09-30

Healthy Volunteers

No

Interventions

BEHAVIORAL

VR treatment for phantom limb pain

8 twice-weekly interventions of virtual reality treatment focused on reducing phantom limb pain.

Locations (3)

Moss Rehabilitation Research Institute

Elkins Park, Pennsylvania, United States

University of Pennsylvania

Philadelphia, Pennsylvania, United States

University of Washington-Harborview Medical Center

Seattle, Washington, United States