Clinical Research Directory
Browse clinical research sites, groups, and studies.
Feasibility of An Active Video Gaming Intervention
Sponsor: University of Alabama at Birmingham
Summary
Replacing sedentary behaviors during leisure time with active video gaming (AVG) has been shown to be an enjoyable option for increasing the amount of physical activity acquired each week. This project will examine the feasibility of an AVG intervention using the GAIMplank.
Official title: Feasibility of An Active Video Gaming Intervention to Improve Health and Function in Adults With Mobility Impairments
Key Details
Gender
All
Age Range
18 Years - Any
Study Type
INTERVENTIONAL
Enrollment
6
Start Date
2023-10-12
Completion Date
2025-03-11
Last Updated
2026-04-23
Healthy Volunteers
Yes
Conditions
Interventions
GAIMplank
The GAIMplank video game controller will be used to play active video games.
Locations (1)
WHARF
Homewood, Alabama, United States