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COMPLETED
NCT05310279
NA

Feasibility of An Active Video Gaming Intervention

Sponsor: University of Alabama at Birmingham

View on ClinicalTrials.gov

Summary

Replacing sedentary behaviors during leisure time with active video gaming (AVG) has been shown to be an enjoyable option for increasing the amount of physical activity acquired each week. This project will examine the feasibility of an AVG intervention using the GAIMplank.

Official title: Feasibility of An Active Video Gaming Intervention to Improve Health and Function in Adults With Mobility Impairments

Key Details

Gender

All

Age Range

18 Years - Any

Study Type

INTERVENTIONAL

Enrollment

6

Start Date

2023-10-12

Completion Date

2025-03-11

Last Updated

2026-04-23

Healthy Volunteers

Yes

Interventions

OTHER

GAIMplank

The GAIMplank video game controller will be used to play active video games.

Locations (1)

WHARF

Homewood, Alabama, United States