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COMPLETED
NCT05336227
PHASE1

Telehealth Virtual Reality Gaming on Cardiometabolic Health Among Youth With Cerebral Palsy

Sponsor: University of Alabama at Birmingham

View on ClinicalTrials.gov

Summary

The primary purpose of this study is to examine the preliminary efficacy of 12-weeks of home-based exercise using consumer available virtual reality gaming technology, compared with a 12 week wait-list control group. The secondary purpose is to understand behavioral mechanisms that explain participation in exergaming through semi-structured interviews with participants from both groups at post-intervention or dropout.

Official title: A Pilot Trial of Telehealth Active Video Gaming Using Immersive Virtual Reality on Cardiometabolic Health Among Youth With Cerebral Palsy

Key Details

Gender

All

Age Range

13 Years - 24 Years

Study Type

INTERVENTIONAL

Enrollment

32

Start Date

2022-06-01

Completion Date

2025-02-11

Last Updated

2026-10-08

Healthy Volunteers

Yes

Conditions

Interventions

BEHAVIORAL

Virtual Reality Exergaming

The VR intervention will include home-based exercise using the Oculus Quest, a heart rate monitor (Polar OH1), BP cuff, and mobile application. The games will include rhythmic movements to music and sport/recreation activities that elicit high energy expenditure. Participants will be instructed to reach 150 minutes per week of moderate-exercise in week 1 and maintain this volume across the 12-week intervention. The intervention will include behavioral, physical education coaching through videoconference, which we refer to as Tele-PE. Tele-PE will aim to enhance adherence, provide basic exercise knowledge, and increase mastery playing the games. Calls will last 15 minutes, and be provided weekly in month 1, bi-weekly in month 2, and one call at the end of month 3.

Locations (1)

Children's Hospital of Alabama

Birmingham, Alabama, United States