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ACTIVE NOT RECRUITING
NCT05554601
NA

A Randomized Trial of Behaviorally Designed Gamification and Social Incentives to Increase Physical Activity Among Overweight and Obese Veterans

Sponsor: VA Office of Research and Development

View on ClinicalTrials.gov

Summary

Despite the many associated health benefits, more than half of Veterans do not achieve enough regular physical activity. The investigators' prior work has demonstrated that gamification, a method commonly used for health promotion, can lead to sustained increases in physical activity if it is designed using insights from behavioral economics to enhance social incentives. In this study, the investigators will compare the effectiveness of behaviorally designed gamification that encourages Veterans to collaborate or compete on physical activity levels and examine clinical outcomes as well as costs, barriers and facilitators to implementation of the program within Veterans Affairs.

Key Details

Gender

All

Age Range

18 Years - Any

Study Type

INTERVENTIONAL

Enrollment

725

Start Date

2023-07-17

Completion Date

2026-07-01

Last Updated

2026-03-30

Healthy Volunteers

Yes

Interventions

BEHAVIORAL

gamification with collaboration

participants receive a FitBit and set goals, then are assigned to a group of other participants who will play a game to gain points based on collaboration

BEHAVIORAL

gamification with competition

participants receive a FitBit and set goals, then are assigned to a group of other participants who will play a game to gain points based on competition with each other

Locations (1)

Corporal Michael J. Crescenz VA Medical Center, Philadelphia, PA

Philadelphia, Pennsylvania, United States