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Evaluation of a Therapeutic Mobile App for Depression
Sponsor: Christopher G. Beevers
Summary
The purpose of this study is a preliminary evaluation of a gamified attention bias modification training (GAMBT) for reducing symptoms of depression and rumination. Individuals with elevated symptoms of depression will use the digital intervention over the course of 4 weeks. They will complete a brief (\~5 question) survey daily, as well as weekly assessments.
Key Details
Gender
All
Age Range
18 Years - 45 Years
Study Type
INTERVENTIONAL
Enrollment
110
Start Date
2023-03-30
Completion Date
2023-08-30
Last Updated
2026-07-06
Healthy Volunteers
No
Conditions
Interventions
Gamified Attention Bias Modification
Gamified computerized behavioral therapy with therapeutic intervention based on Attention Bias Modification Training (ABMT).
Gamified Placebo Training
Placebo version of Gamified Attention Bias Modification. (Identical version of the gamified behavioral intervention without manipulation designed to decrease negative attention bias).
Locations (1)
Mary Eileen McNamara
Austin, Texas, United States