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RECRUITING
NCT05625425
NA

Wayfinding Intervention and Long-Term Memory

Sponsor: University of California, San Francisco

View on ClinicalTrials.gov

Summary

Therapeutic treatment is yet available for declining memory, which is an impairment affecting the quality of life for many older adults and patients with cognitive impairment. Cognitive training with an immersive video game promises to drive hippocampal-cortical plasticity and associated gains that can restore memory capability or provide therapeutic treatment for memory deficits.

Official title: Virtual Reality Interventions to Stimulate Capabilities for Learning and Retrieval of High-Fidelity Memory

Key Details

Gender

All

Age Range

60 Years - 85 Years

Study Type

INTERVENTIONAL

Enrollment

200

Start Date

2024-01-01

Completion Date

2027-01-31

Last Updated

2024-12-18

Healthy Volunteers

Yes

Interventions

BEHAVIORAL

LabyrinthVR software

Head-mounted display virtual reality game designed to induce environmental enrichment in an adaptive, highly engaging regimen of wayfinding in novel urban and village neighborhoods.

BEHAVIORAL

Placebo Games software

Commercially-available, narrative computer games marketed as cognitively enriching. Can be tablet-based or wireless VR headset-based.

BEHAVIORAL

Labyrinth Tablet software

Tablet computer playing Labyrinth spatial wayfinding game in 2.5D

BEHAVIORAL

Labyrinth VR wireless

Wireless head-mounted display virtual reality game designed to induce environmental enrichment in an adaptive, engaging regimen of wayfinding in novel urban and village neighborhoods.

Locations (1)

UCSF Mission Bay

San Francisco, California, United States