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Positive Youth Development in the Metaverse
Sponsor: University of Georgia
Summary
This pilot study aims to leverage VR's capacity to easily replicate content and allow for multiple users to share the same space and engage in activities as if they're meeting in person. Integrating VR into afterschool programs will allow youth to receive more consistent programming content, even when they are unable to travel to the physical location for the in-person meetings.
Official title: Positive Youth Development in the Metaverse - Development of a Virtual Reality Afterschool Program for Middle Childhood Youth
Key Details
Gender
All
Age Range
9 Years - 17 Years
Study Type
INTERVENTIONAL
Enrollment
32
Start Date
2023-09-16
Completion Date
2024-07-30
Last Updated
2026-04-21
Healthy Volunteers
Yes
Interventions
Virtual reality curriculum
Rather than rely on mere exposure to devices, participants in the treatment group will receive a curriculum that integrates the devices into traditional content delivered through the after school program.
No Virtual reality curriculum
Children will be able to use the same devices but will not have access to a curriculum that integrates the devices with traditional content delivered through the after school program.
Locations (1)
Athens Chess & Community
Athens, Georgia, United States