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Enhancing Prospective Thinking in Early Recovery (PARK)
Sponsor: Indiana University
Summary
The goal of this clinical trial is to demonstrate the commercial potential for a novel virtual reality (VR) intervention in preparation for Phase II development. This clinical trial will test the VR intervention for efficacy in reducing opioid use, increasing abstinence, and other self-reported and behavioral focus on future outcomes in individuals in early recovery from opioid use disorder. * Will the VR group, compared to the control group, have a lower number of opioid use days? * Will the VR group, compared to the control group, have longer periods of abstinence at the 30-day follow-up? * Will the VR group, compared to the control group, have significantly increased opioid abstinence rates? * Will the VR group, compared to baseline and the control group, show increased future self-identification post-VR intervention? * Will the VR group, compared to baseline and the control group, show increased future orientation post-VR intervention? * Will the VR group, compared to baseline and the control group, show an increased preference for delayed rewards in a laboratory delay discounting task post-VR intervention? * Will the VR group, compared to baseline and the control group, exceed in behavioral effects (i.e., future self-identification, future orientation, and increased preference for delayed rewards) at the 30-day follow-up? Researchers will compare the VR test group and the control group to see if there are differences in the results for the questions outlined above.
Official title: Enhancing Prospective Thinking in Early Recovery
Key Details
Gender
All
Age Range
18 Years - 60 Years
Study Type
INTERVENTIONAL
Enrollment
104
Start Date
2023-04-04
Completion Date
2025-09-23
Last Updated
2026-09-14
Healthy Volunteers
No
Interventions
Virtual Reality Avatar Intervention
In the Virtual Reality Avatar Intervention experience, participants will see an avatar resembling themselves in a park setting.
Virtual Reality Empty Park
The Virtual Reality Empty Park experience is a habituation experience that does not contain avatars.
Locations (2)
Indiana University School of Medicine - Goodman Hall
Indianapolis, Indiana, United States
Serenity Lane Alcohol & Drug Treatment
Coburg, Oregon, United States