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The Effect Of Model-Based Dıgıtal Game On Metabolıc Control, Self-Effıcıency And Qualıty Of Lıfe In Chıldren Wıth Type 1 Dıabetes
Sponsor: Abant Izzet Baysal University
Summary
This study was planned to determine the effect of model-based digital game on metabolic control, self-efficacy and quality of life in children with T1DM.
Key Details
Gender
All
Age Range
8 Years - 13 Years
Study Type
INTERVENTIONAL
Enrollment
58
Start Date
2024-11-20
Completion Date
2025-12-30
Last Updated
2025-09-11
Healthy Volunteers
No
Conditions
Interventions
Dijital Game and Health Education
After the children in the experimental group are informed about the digital game designed according to The The Information-Motivation-Behavioral Skills Model (IMB) in diabetes management, active participation of the children in the digital game will be ensured for 9 weeks; and participation status will be followed in the background of the game. At the end of 9 weeks, children will be asked to complete all stages of the game. Children who do not complete the game will be contacted once a week in line with their background follow-up and reminders will be made.
Locations (2)
Bolu Abant İzzet Baysal Üniversitesi
Bolu, Turkey (Türkiye)
Zonguldak Bülent Ecevit Üniversitesi
Zonguldak, Turkey (Türkiye)