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Novel Amblyopia Treatment With Virtual Reality Games
Sponsor: Marjean Kulp
Summary
The goal of this study is to compare the change in amblyopic eye acuity between treatment periods in children with amblyopia, aged 5-17 years. The main question it aims to answer is: Is a 16-week course of amblyopia treatment using Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games for approx. 25 min/day, 6 days/week more effective for improvement in amblyopic-eye VA, binocularity (stereoacuity, suppression, alignment), contrast sensitivity, attention, oculomotor function, visual-motor integration, and quality of life than 16 weeks of continued glasses alone? Participants will each serve as their own control and complete: Treatment period 1: Continued optical correction (glasses) alone for 16 weeks; Treatment period 2: Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games for 16 weeks (approx. 25min/day, 6 days/week) plus continued optical correction
Official title: Novel Amblyopia Treatment With Dichoptic, Disparity-guided, Hand-Eye Coordination Enhanced, Serious, Virtual Reality Games
Key Details
Gender
All
Age Range
5 Years - 17 Years
Study Type
INTERVENTIONAL
Enrollment
8
Start Date
2024-03-14
Completion Date
2026-12-31
Last Updated
2025-07-22
Healthy Volunteers
No
Conditions
Interventions
Optical Correction
Optical correction (if needed)
Therapeutic Dichoptic Virtual Reality Games
Virtual Reality Game play for amblyopia treatment
Locations (1)
The Ohio State University College of Optometry
Columbus, Ohio, United States