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RECRUITING
NCT06049459
NA

Novel Amblyopia Treatment With Virtual Reality Games

Sponsor: Marjean Kulp

View on ClinicalTrials.gov

Summary

The goal of this study is to compare the change in amblyopic eye acuity between treatment periods in children with amblyopia, aged 5-17 years. The main question it aims to answer is: Is a 16-week course of amblyopia treatment using Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games for approx. 25 min/day, 6 days/week more effective for improvement in amblyopic-eye VA, binocularity (stereoacuity, suppression, alignment), contrast sensitivity, attention, oculomotor function, visual-motor integration, and quality of life than 16 weeks of continued glasses alone? Participants will each serve as their own control and complete: Treatment period 1: Continued optical correction (glasses) alone for 16 weeks; Treatment period 2: Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games for 16 weeks (approx. 25min/day, 6 days/week) plus continued optical correction

Official title: Novel Amblyopia Treatment With Dichoptic, Disparity-guided, Hand-Eye Coordination Enhanced, Serious, Virtual Reality Games

Key Details

Gender

All

Age Range

5 Years - 17 Years

Study Type

INTERVENTIONAL

Enrollment

8

Start Date

2024-03-14

Completion Date

2026-12-31

Last Updated

2025-07-22

Healthy Volunteers

No

Conditions

Interventions

DEVICE

Optical Correction

Optical correction (if needed)

DEVICE

Therapeutic Dichoptic Virtual Reality Games

Virtual Reality Game play for amblyopia treatment

Locations (1)

The Ohio State University College of Optometry

Columbus, Ohio, United States