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Knee Biofeedback Rehabilitation Through Game Therapy
Sponsor: Barron Associates, Inc.
Summary
The goal of this study is to learn about the effect of video-game based rehabilitation exercise for patients with knee osteoarthritis. The main question the study aims to answer is: do patients who exercise with the game have better functional outcomes and engagement compared to patients who do conventional exercise? Participants will complete 10 weeks of physical therapy exercise sessions that focus on quadriceps strengthening. Two sessions per week will be conducted in the clinic, and one session will be conducted at home each week. The interventional group will conduct all exercises using the KneeBRIGHT EMG sensors and game software. The control group will conduct all exercises following a standard physical therapy regimen. Researchers will compare knee function and engagement between the group who uses the game, and the group who does conventional exercise.
Official title: Knee-Biofeedback Rehabilitation Interface for Game-based Home Therapy
Key Details
Gender
All
Age Range
30 Years - 75 Years
Study Type
INTERVENTIONAL
Enrollment
60
Start Date
2024-09-04
Completion Date
2026-11-30
Last Updated
2025-12-03
Healthy Volunteers
No
Conditions
Interventions
KneeBRIGHT System
The KneeBRIGHT system includes electromyogram sensors and video game software that leads participants through physical therapy exercise.
Control Exercise
The control group will complete a 10-week regimen of conventional PT exercise
Locations (1)
University of North Carolina Chapel Hill
Chapel Hill, North Carolina, United States