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RECRUITING
NCT06090097
NA

Knee Biofeedback Rehabilitation Through Game Therapy

Sponsor: Barron Associates, Inc.

View on ClinicalTrials.gov

Summary

The goal of this study is to learn about the effect of video-game based rehabilitation exercise for patients with knee osteoarthritis. The main question the study aims to answer is: do patients who exercise with the game have better functional outcomes and engagement compared to patients who do conventional exercise? Participants will complete 10 weeks of physical therapy exercise sessions that focus on quadriceps strengthening. Two sessions per week will be conducted in the clinic, and one session will be conducted at home each week. The interventional group will conduct all exercises using the KneeBRIGHT EMG sensors and game software. The control group will conduct all exercises following a standard physical therapy regimen. Researchers will compare knee function and engagement between the group who uses the game, and the group who does conventional exercise.

Official title: Knee-Biofeedback Rehabilitation Interface for Game-based Home Therapy

Key Details

Gender

All

Age Range

30 Years - 75 Years

Study Type

INTERVENTIONAL

Enrollment

60

Start Date

2024-09-04

Completion Date

2026-11-30

Last Updated

2025-12-03

Healthy Volunteers

No

Interventions

DEVICE

KneeBRIGHT System

The KneeBRIGHT system includes electromyogram sensors and video game software that leads participants through physical therapy exercise.

OTHER

Control Exercise

The control group will complete a 10-week regimen of conventional PT exercise

Locations (1)

University of North Carolina Chapel Hill

Chapel Hill, North Carolina, United States