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Effect of a Specific and General Physical Exercise Intervention on Gaming and E-Sport Performance
Sponsor: Universitaet Innsbruck
Summary
The goal of this randomized control intervention study is to test the effect of i) a specific physical training for e-sport and ii) a general physical training on e-sport performance, compared to iii) not training physically at all. Participants are gamers and e-athletes who play at least \>2hours peer week. The main questions it aims to answer are: * Does physical training have an effect on e-sport related abilities (hand grip strength, reaction, anticipation) * Does the training of specific elements, which aim at these abilities "out-game", transfer on the actual skills needed using a keyboard and mouse Participants will be randomly - but mediated by hours of playing per week - distributed in 1 of 3 groups. * Group 1 will 3 times per week for 30 minutes perform a specific physical training with focus on abilities needed in e-sport (grip strength, reaction, anticipation) over a timespan of 8 weeks. * Group 2 will perform a similar physical training (load, intensity) to Group 1, but without specific elements. * Group 3 will serve as control group without any training. Researchers will compare Group 1, Group 2 and Groups 3 to see if the different trainings (Group 1 and Group 2) have different effect on e-sport performance and if no training (Group 3) differs in e-sport performance development.
Official title: E-SPORT: Evaluating the Sportive Potential Of Relevant New Talents - Development of a Specific Training Approach Based on Physical Activity for E-athletes and Gamers
Key Details
Gender
All
Age Range
10 Years - 50 Years
Study Type
INTERVENTIONAL
Enrollment
28
Start Date
2024-01-19
Completion Date
2024-09-30
Last Updated
2024-04-23
Healthy Volunteers
Yes
Conditions
Interventions
Physical exercise
see group description
Locations (1)
Department of Sport Science
Innsbruck, Tyrol, Austria