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Comparison of Virtual Reality and Motor Imagery Applications in Patients With Ankle Instability
Sponsor: Istanbul University - Cerrahpasa
Summary
In this study, the effects of different treatment methods for ankle instability patients are being compared aiming to find the optimal treatment. Via comparing virtual reality, motor imagery, and classic rehabilitation programs to clarify their effects on ankle static and dynamic balance, proprioception, range of motion, muscle strength, pain, function and patient satisfaction.
Key Details
Gender
All
Age Range
18 Years - 39 Years
Study Type
INTERVENTIONAL
Enrollment
30
Start Date
2024-05
Completion Date
2024-09
Last Updated
2024-04-10
Healthy Volunteers
No
Conditions
Interventions
Conventional physiotherapy program
Physiotherapy and rehabilitation treatment program will be applied to the patients. In this program, a 30-40-minute exercise protocol covering proprioceptive, balance and strengthening exercises will be implemented. For a total of 12 sessions, 3 days a week, over a 4-week period
Virtual reality (VR)
virtual reality (VR) program will be applied using balance and strengthening games by Nintendo Wii Fit Plus; warm-up exercise (5 minutes), workout (20 minutes) and cool-down exercise (5 minutes) for a total of 30 minutes. For a total of 12 sessions, 3 days a week, over a 4-week period
Motor imagery (MI)
Patients will be introduced to explicit Motor imagery program which the content of the imagery program will last 20 minutes in total, with 5 minutes of relaxation and 15 minutes of imagery training. For a total of 12 sessions, 3 days a week, over a 4-week period.
Locations (1)
Istanbul University-Cerrahpasa (IUC)
Istanbul, Turkey (Türkiye)