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Virtual Reality Exposure for Socially Anxious Adolescents
Sponsor: KU Leuven
Summary
Overall in this project, the primary goal is to evaluate the efficacy of virtual reality exposure (VRE) for adolescents with elevated social anxiety using a three-arm randomized controlled trial: (1) virtual reality exposure (VRE); (2) in vivo exposure (IVE); and (3) waitlist (WL) - the control condition. It is predicted that both VRE and IVE will be more successful in decreasing social anxiety symptoms than the WL condition at post-assessment and that VRE will be as effective as in vivo in reducing social anxiety symptoms. Furthermore, it is expected that there will be no difference between the two active conditions in the long term (at 3- months \& 6-months follow up). Similar results are expected in the secondary outcome measures, intended to capture the participants' general well-being. Moreover, the study has the following (secondary) objectives: * To elucidate potential working mechanisms of VRE and IVE * To identify predictors of adolescents' response to VRE and IVE * To assess to what extent adolescents accept VRE and IVE and how they experience it
Official title: Virtual Reality Exposure for Socially Anxious Adolescents: A Randomized Controlled Trial (RCT)
Key Details
Gender
All
Age Range
12 Years - 16 Years
Study Type
INTERVENTIONAL
Enrollment
120
Start Date
2024-03-27
Completion Date
2026-06
Last Updated
2024-04-23
Healthy Volunteers
No
Conditions
Interventions
In vivo exposure
Exposure in vivo involves the confrontation with fear-evoking situations in real life.
(Virtual reality) exposure
Exposure in virtual reality involves the confrontation with fear-evoking situations which are generated by a computer using VR technology.
Locations (1)
Psychological Institute (PSI) of KU Leuven
Leuven, Belgium