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NOT YET RECRUITING
NCT06427148
NA

Feasibility and Acceptability of Biofeedback-based Virtual Reality Game for Children

Sponsor: Koç University

View on ClinicalTrials.gov

Summary

The biofeedback-assisted VR game "Golden Breath" that investigators presented in this study was designed to meet children's healthcare needs quickly and efficiently while reducing pain and fear during medical procedures in the pediatric population. "Golden Breath" utilizes biofeedback techniques in a VR environment to ensure the active participation of children. By encouraging the practice of breathing techniques throughout the game, the game aims to reduce negative emotions associated with medical procedures. Through this innovative approach, investigators aim to provide new evidence supporting the effectiveness of VR and biofeedback interventions in pediatric clinical settings and ultimately improve children's overall experience during medical interventions.

Official title: Golden Breath: Feasibility and Acceptability of Biofeedback-based Virtual Reality Game for Children

Key Details

Gender

All

Age Range

4 Years - 12 Years

Study Type

INTERVENTIONAL

Enrollment

15

Start Date

2024-05-20

Completion Date

2024-05-31

Last Updated

2024-05-23

Healthy Volunteers

Yes

Interventions

OTHER

The biofeedback-assisted VR game "Golden Breath"

The biofeedback-assisted VR game "Golden Breath" that we presented in this study was designed to meet children's healthcare needs quickly and efficiently while reducing pain and fear during medical procedures in the pediatric population. "Golden Breath" u