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NOT YET RECRUITING
NCT06454851
NA

A VR Intervention for Promoting Prosocial Behavior and Well-being in Youth

Sponsor: The Hong Kong Polytechnic University

View on ClinicalTrials.gov

Summary

The objective of the present project is to develop a gamified prosocial VR intervention for youth transitioning from secondary to tertiary education, and to test the effectiveness of the gamified prosocial VR intervention for promoting prosocial behavior and well-being.

Official title: A Virtual Reality (VR) Intervention for Promoting Prosocial Behavior and Well-being in Youth Transitioning From Secondary to Tertiary Education: A Randomized Controlled Trial

Key Details

Gender

All

Age Range

15 Years - 19 Years

Study Type

INTERVENTIONAL

Enrollment

160

Start Date

2024-06-01

Completion Date

2025-05-31

Last Updated

2024-06-12

Healthy Volunteers

Yes

Conditions

Interventions

BEHAVIORAL

Prosocial VR intervention

A four-week gamified prosocial VR intervention program based on literature review and relevance to the local contexts will be developed for the proposed project. The intervention will be expanded to include four weekly sessions, each lasting between 15 to 20 minutes. Each session will depict a different daily life scenario-campus, lecture hall, canteen, and library, respectively. During each session, participants will engage in a series of tasks that incorporate elements of prosocial behavior or helping actions within the scene. These tasks are designed to be more comprehensive and interactive, ensuring that participants are fully immersed in the experience for the entire duration of the session.

OTHER

No intervention

The waitlist control group will not receive the intervention during the study.