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RCT How an Online Escape Room Game Enhances Nurses' Learning Outcomes Regarding ESW Signs.
Sponsor: Xin-Ning Lee
Summary
Research Objectives: Clinical trial: * To develop an online escape room teaching program and instructional materials aimed at enhancing clinical nursing personnel's awareness of early sepsis warning signs, clinical reasoning ability, and self-efficacy. * To investigate the effects of the online escape room teaching on learning outcomes related to early sepsis warning signs among clinical nursing personnel immediately after the intervention and at various time points up to one month later, including cognition, clinical reasoning ability, self-efficacy, and learning satisfaction. * To explore the relationships between early sepsis warning signs awareness, clinical reasoning ability, self-efficacy, and learning satisfaction among clinical nursing personnel, as well as the influencing factors. * To understand nursing professionals' satisfaction with the online escape room teaching. Experimental Group: The intervention measure involves utilizing an "online escape room teaching" approach to provide participants with an online escape room experience. Through the escape room activity, participants are encouraged to enhance their cognition, clinical reasoning ability, self-efficacy, and learning satisfaction. Prior to the intervention, participants undergo a pre-test questionnaire, followed by post-intervention assessments and satisfaction surveys. The completion of the game intervention and related assessments takes approximately 80-90 minutes. Learning outcomes are evaluated four weeks later, encompassing cognition, clinical reasoning ability, and self-efficacy.
Official title: Effects of an Online Escape Room on Enhancing Nurses' Knowledge, Clinical Reasoning, and Self-Efficacy Regarding Early Warning Signs of Sepsis: A Randomized Controlled Trial
Key Details
Gender
All
Age Range
18 Years - 65 Years
Study Type
INTERVENTIONAL
Enrollment
100
Start Date
2024-09
Completion Date
2024-11
Last Updated
2024-06-26
Healthy Volunteers
Yes
Conditions
Interventions
online escape room teaching
here are a total of eight game levels, each accompanied by video instructions or hints. Participants can proceed to the next room based on the level and hints, guiding their reasoning to the correct answers and achieving the learning objectives.
online video-based teaching
The study is divided into four units: "SIRS Definition," "Sepsis Definition and Classification," "Sepsis Early Warning Scoring System," and "Early Goal-Directed Therapy for Sepsis." Clinical case scenarios are animated for participants to watch, with content identical to the video prompts used in the experimental group's gameplay.