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A VR Intervention for Prosocial Behavior and Well-being Among Adolescents
Sponsor: The Hong Kong Polytechnic University
Summary
The aim of this project is to examine the effectiveness of a gamified prosocial VR intervention.
Official title: Effectiveness of a Virtual Reality (VR) Intervention for Prosocial Behavior and Well-being Among Adolescents: A Randomized Controlled Trial
Key Details
Gender
All
Age Range
10 Years - 16 Years
Study Type
INTERVENTIONAL
Enrollment
160
Start Date
2024-09-01
Completion Date
2026-09-01
Last Updated
2024-07-16
Healthy Volunteers
Yes
Conditions
Interventions
Prosocial VR intervention
A five-week gamified prosocial VR intervention program based on literature review and relevance to the local contexts will be developed for the proposed project. The intervention will be expanded to include five weekly sessions, each lasting between 10 to 15 minutes. Each session will depict a different daily life scenario-home, school, street, park, and shopping mall, respectively. During each session, participants will engage in a series of tasks that incorporate elements of prosocial behavior or helping actions within the scene. These tasks are designed to be more comprehensive and interactive, ensuring that participants are fully immersed in the experience for the entire duration of the session.