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NOT YET RECRUITING
NCT06504069
NA

A VR Intervention for Prosocial Behavior and Well-being Among Adolescents

Sponsor: The Hong Kong Polytechnic University

View on ClinicalTrials.gov

Summary

The aim of this project is to examine the effectiveness of a gamified prosocial VR intervention.

Official title: Effectiveness of a Virtual Reality (VR) Intervention for Prosocial Behavior and Well-being Among Adolescents: A Randomized Controlled Trial

Key Details

Gender

All

Age Range

10 Years - 16 Years

Study Type

INTERVENTIONAL

Enrollment

160

Start Date

2024-09-01

Completion Date

2026-09-01

Last Updated

2024-07-16

Healthy Volunteers

Yes

Conditions

Interventions

BEHAVIORAL

Prosocial VR intervention

A five-week gamified prosocial VR intervention program based on literature review and relevance to the local contexts will be developed for the proposed project. The intervention will be expanded to include five weekly sessions, each lasting between 10 to 15 minutes. Each session will depict a different daily life scenario-home, school, street, park, and shopping mall, respectively. During each session, participants will engage in a series of tasks that incorporate elements of prosocial behavior or helping actions within the scene. These tasks are designed to be more comprehensive and interactive, ensuring that participants are fully immersed in the experience for the entire duration of the session.