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Virtual Reality Asymmetric Training of Technology And Tactics for Professional Basketball Players
Sponsor: Universiti Putra Malaysia
Summary
This study exploring the effects of virtual reality basketball asymmetric training on the technical and tactical ability of professional basketball players (male and female) through the use of virtual reality devices.
Official title: Virtual Reality Basketball Asymmetric Training
Key Details
Gender
All
Age Range
17 Years - 29 Years
Study Type
INTERVENTIONAL
Enrollment
60
Start Date
2024-07-01
Completion Date
2024-10-10
Last Updated
2024-08-09
Healthy Volunteers
Yes
Interventions
Virtual reality basketball asymmetric training
This study established two experimental groups, namely the experimental group and the control group. The experimental group received virtual reality device assisted training, while the control group received traditional training
Traditional basketball asymmetric training
This study established two experimental groups, namely the experimental group and the control group. The experimental group received virtual reality device assisted training, while the control group received traditional training
Locations (1)
Shandong Provincial Sports Training Center
Jinan, Shandong, China