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Engaging Kids With Robotic Exoskeletons and Gamification
Sponsor: Georgia Institute of Technology
Summary
Conduct a clinical field trial at CHOA's Day Rehab Program using the clinical exoskeleton in conjunction with visual biofeedback with pediatric patients who present with genu recurvatum or crouch gait over 5 rehabilitation visits.
Official title: Engaging Kids and Improving Rehab Outcomes by Gamification of Robotic Exoskeletons Combined With Proprioceptive Biofeedback
Key Details
Gender
All
Age Range
4 Years - 21 Years
Study Type
INTERVENTIONAL
Enrollment
5
Start Date
2026-06-30
Completion Date
2027-12-30
Last Updated
2025-07-17
Healthy Volunteers
No
Conditions
Interventions
Pediatric Knee Exoskeleton
The current knee exoskeleton is designed specifically for use in children. The device can be operated either bilaterally or unilaterally and is capable of providing 10- 17.4 Nm of torque assistance at the knee joint which is \~60% of the average biological joint torque for an American 15 year old child. It is adjustable in height such that the passive hip joint and powered knee joint can be placed at the correct anatomical location for each child. Thigh and calf cuffs are interchangeable to accommodate varying leg sizes. The device is autonomous, allowing a child to move freely and can even be used outdoors. The device can accommodate for varying lower limb alignment presentations, adjusting to accommodate for varying femoral rotations and varum and valgum alignments at the knee. The device can be worn independently of the visual biofeedback video game, but is intended for participants to use in conjunction with the knee exoskeleton.
Locations (1)
Children's Healthcare of Atlanta - Scottish Rite
Atlanta, Georgia, United States