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RECRUITING
NCT06710301
NA

Cortical Correlates of Spatial Navigation Skills in an Immersive Virtual Reality Environment

Sponsor: IRCCS Eugenio Medea

View on ClinicalTrials.gov

Summary

The goal of this study is to investigate the neural mechanisms that undergoes spatial navigation skills in children/adolescents aged between 8 and 17 years. These skills play an important role in daily life, as they allow us to orient ourselves in familiar and unfamiliar environments, locate objects, interact with them and memorize their position. Navigation abilities vary widely between individuals, change with age and might be affected by diseases, such as the cerebral palsy (CP). Previous studies have, in fact, demonstrated differences in the learning and adaptation methods of spatial navigation skills in children affected by CP compared to typically developing (TD) peers. Through the use of the electroencephalogram (EEG) we want to shed light on the mechanisms that govern this ability with the aim of: 1. better characterize spatial navigation skills in children/adolescents, both TD and affected by CP; 2. investigate the origin of the differences found between the spatial navigation skills of TD children and those affected by CP, improving knowledge of the pathology and thus allowing, in the future, to identify more adequate rehabilitation interventions.

Official title: Study of the Cortical Correlates of Spatial Navigation Skills in an Immersive Virtual Reality Environment

Key Details

Gender

All

Age Range

8 Years - 17 Years

Study Type

INTERVENTIONAL

Enrollment

70

Start Date

2024-11-14

Completion Date

2026-12-31

Last Updated

2025-11-19

Healthy Volunteers

Yes

Interventions

OTHER

Preliminary assessment

Evaluation of the cognitive level through the Raven test and of spatial navigation skills through the Corsi test and the maze sub-test of the WISC-III.

OTHER

Navigation task with EEG recording

Administration of the navigation task in an immersive virtual reality environment and EEG signal recording. The participant will wear virtual reality viewers and EEG cap. The task consists in moving and orienting themselves inside a five-way maze in order to reach a treasure. The participant will be asked to carry out 30 trials lasting a maximum of 120s each.

Locations (2)

IRCCS Scientific Institute E. Medea

Bosisio Parini, LC, Italy

IRCCS Scientific Institute E. Medea

Conegliano, TV, Italy