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RECRUITING
NCT06722638
NA

Virtual Reality During Lumbar Punctures in Acute Lymphoblastic Leukemia

Sponsor: Children's National Research Institute

View on ClinicalTrials.gov

Summary

Over 90% of children and adolescents diagnosed with acute lymphoblastic leukemia (ALL) will survive long term. Part of the successful treatment that patients receive is the delivery of chemotherapy directly into their spinal fluid via a spinal tap. This takes place approximately 20 times over the course of treatment. Most children and adolescents receive general anesthesia during this procedure to manage pain and anxiety. It is now understood that general anesthesia contributes to impairments in brain functioning in the long term. Therefore, it is important to identify ways to manage pain and anxiety during these procedures that does not include general anesthesia. The investigators propose to test whether virtual reality (VR: a technology that provides immersive experiences utilizing content uploaded on a headset), used with local anesthesia and the option for an anti-anxiety medication will be an adequate replacement for general anesthesia for participants 7 years of age and over, with ALL in the maintenance phase of treatment.

Key Details

Gender

All

Age Range

7 Years - Any

Study Type

INTERVENTIONAL

Enrollment

40

Start Date

2024-08-30

Completion Date

2026-12

Last Updated

2024-12-09

Healthy Volunteers

No

Interventions

OTHER

Use of Virtual Reality Headset

Virtual Reality Headsets will be used to augment pain and anxiety management during therapeutic LPs in children with acute lymphoblastic leukemia

Locations (1)

Children's National Hospital

Washington D.C., District of Columbia, United States