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ACTIVE NOT RECRUITING
NCT06767826
NA

The Effect of Care Based on the Salutogenesis Model

Sponsor: TC Erciyes University

View on ClinicalTrials.gov

Summary

On the basis of the Salutogenesis Model, this study is based on the development of individuals' internal and external resources for game addictions and strengthening their sense of integrity. It has been determined that digital game addiction and problematic internet use in adolescents form the basis of seven problems. These problems have been identified as mental health, vision, pain, sleep and rest patterns, nutrition, social contact and physical activity. Encouraging behavioral changes regarding internet use and teaching adolescents how to deal with these problems becomes a necessity in today's technology. In the literature, counseling has been provided for families and adolescents to prevent digital game addiction in adolescents. Care based on the salutogenesis model has never been studied in the world, but in Turkey, Uzdil et al. used the model in patient care by adapting it to care. Additionally, studies have suggested designing school-based intervention programs to prevent and reduce digital game addiction. In this context, the aim of the study is to improve coping with stress and eliminate digital game addiction by strengthening the sense of integrity of Care Based on the Salutogenesis Model in Preventing Digital Game Addiction in Adolescents.

Official title: The Effect of Care Based on the Salutogenesis Model on Coping With Stress and the Sense of Integrity in Preventing Digital Game Addiction in Adolescents

Key Details

Gender

All

Age Range

15 Years - 18 Years

Study Type

INTERVENTIONAL

Enrollment

30

Start Date

2024-04-01

Completion Date

2025-07-01

Last Updated

2025-01-10

Healthy Volunteers

Yes

Conditions

Interventions

BEHAVIORAL

Salutogenesis Models

On the basis of the Salutogenesis Model, this study is based on the development of individuals' internal and external resources for game addictions and strengthening their sense of integrity. It has been determined that digital game addiction and problematic internet use in adolescents form the basis of seven problems. These problems have been identified as mental health, vision, pain, sleep and rest patterns, nutrition, social contact and physical activity. Encouraging behavioral changes regarding internet use and teaching adolescents how to deal with these problems becomes a necessity in today's technology. In the literature, counseling has been provided for families and adolescents to prevent digital game addiction in adolescents.

Locations (1)

Eda Albayrak Günday

Kayseri, Turkey (Türkiye)