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NOT YET RECRUITING
NCT06769178
NA

How Much Virtual Reality Intervention Improve the Balance of Patients with Cerebral Palsy

Sponsor: Yeditepe University

View on ClinicalTrials.gov

Summary

The purpose of this clinical study is to investigate how effective virtual reality applications are in adult cerebral palsy rehabilitation. The main questions it aims to answer are: Do virtual reality interventions (of Becure Balance and Becure Wesense Systems) improve balance and is this improvement reflected in the clinic? Is there a change in brain functional resting state networks after virtual reality interventions?

Official title: Effect of Virtual Reality-Based Interventions on Clinical and Neuroplasticity, Brain Functional Resting State Networks in Cerebral Palsy Rehabilitation

Key Details

Gender

All

Age Range

18 Years - 30 Years

Study Type

INTERVENTIONAL

Enrollment

24

Start Date

2025-06

Completion Date

2026-12

Last Updated

2025-01-10

Healthy Volunteers

No

Conditions

Interventions

OTHER

Virtual Reality based

Participants will receive treatment by a specialist physiotherapist for a total of 16 sessions, 2 days a week on non-consecutive days for 8 weeks. Both groups will receive neurodevelopmental treatment (NGT) for 16 sessions. While the control group will receive traditional balance training in each session, the VR group will play virtual reality-based games.