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RECRUITING
NCT06777927
NA

Exergaming Training Among Hypertensive Patients

Sponsor: Riphah International University

View on ClinicalTrials.gov

Summary

Since Hypertension affects all body systems and importantly postural balance control. So, the evidence indicates a strong link and connection between balance and hypertension through somatosensory, visual, vestibular, musculoskeletal, and CNS integration of inputs from both peripheral and motor systems. Therefore, to fill this gap of how much balance and each of its aspects/components are affected, this study will be done for a detailed examination of this genuine integration and clinical interaction among hypertensive with game-based techniques on all three balance components (concerning Intensity, frequency, duration and dosage of VRET). Secondly, on the other hand (CR) programs, have shown very low compliance with recommended Physical Activity, which is why; by utilising this alternative, Virtual reality exergaming can be used as a quick, appropriate and equivalent alternative to traditional exercise programs. Also, in future, it could be suggested with promising effects in the provision of engaging, goal-oriented training for patients with hypertensive besides a sound, economical and clinically beneficial alternative to traditional Cardiac Rehabilitation. Finally, by exploring detailed clinical integration of Postural Balance with Hypertension using Virtual Reality the study will be able to highlight hypertension as a potent risk factor for future impaired balance and risks of falls. Thereby, hypertension's early identification (considering all biological, psychological, and social factors) and prevention may avert hypertensive to future debilitating complications and outcomes as a result of it.

Official title: Effects of Exergaming Training on Balance Among Hypertensive Patients

Key Details

Gender

All

Age Range

20 Years - 55 Years

Study Type

INTERVENTIONAL

Enrollment

81

Start Date

2025-01-16

Completion Date

2025-11-01

Last Updated

2025-01-23

Healthy Volunteers

No

Conditions

Interventions

OTHER

Exercise

The participants would be playing exergames using XBOX-360 Kinect. Multiple games would be selected for the participants to play. The player would be upgraded to next levels of games after completing the initial levels.

OTHER

Exercise

The subjects would be doing treadmill training within moderate intensity target heart rate.

OTHER

No intervention

The subjects would not be given any intervention and would be used as controls.

Locations (1)

Foundation University

Islamabad, Federal, Pakistan