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Game-Based Digital Intervention for Depression in Adolescents
Sponsor: Adai Technology (Beijing) Co., Ltd.
Summary
The goal of this clinical trial is to evaluate the effectiveness of digital interventions in treating depression and anxiety in adolescents. The main question it aims to answer is: Can digital interventions effectively alleviate symptoms of depression and anxiety in adolescents? The trial will include a comparison group where researchers will compare the effects of the digital intervention to traditional health education methods to assess their relative efficacy. Participants will be asked to engage with the digital intervention platform for a period of two months.
Key Details
Gender
All
Age Range
10 Years - 18 Years
Study Type
INTERVENTIONAL
Enrollment
450
Start Date
2024-04-17
Completion Date
2025-07-01
Last Updated
2025-02-17
Healthy Volunteers
No
Conditions
Interventions
Digital Intervention
game-based digital intervention app
Health Education
traditional health education app
Personalization Algorithm
a proprietary algorithm that adaptively adjust the treatment module and parameters to personalize the treatment regime
Locations (1)
West China Hospital
Chengdu, Sichuang, China