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RECRUITING
NCT06870110
NA

Brain Training for Substance Use Disorders

Sponsor: Neurotype Inc.

View on ClinicalTrials.gov

Summary

Participants play games designed to train visual attention towards natural, non-drug-related scenarios. A biofeedback loop between gameplay and an electroencephalogram (EEG) system monitors game performance and guides game difficulty.

Key Details

Gender

All

Age Range

18 Years - 65 Years

Study Type

INTERVENTIONAL

Enrollment

40

Start Date

2025-01-17

Completion Date

2025-08-31

Last Updated

2025-03-11

Healthy Volunteers

Yes

Interventions

DEVICE

Bias Modification Biofeedback

The device uses EEG-based bias modification biofeedback intended to reduce attention to drug-related cues and increase attention to non-drug pleasant scenes. Specifically, the device measures perceptual biases from Event-Related Potential biomarkers related to Substance Use Disorders.

Locations (1)

University of Minnesota - Department of Psychiatry & Behavioral Health

Minneapolis, Minnesota, United States