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NOT YET RECRUITING
NCT06897332

Comparing Brain Cortical Activity in Real and Immersive Virtual Reality Manual Dexterity Tasks

Sponsor: Cliniques universitaires Saint-Luc- Université Catholique de Louvain

View on ClinicalTrials.gov

Summary

With advances in technology, virtual reality (VR) is increasingly used in various fields, including rehabilitation, motor learning, and neuroscience. Its ability to provide controlled, immersive, and interactive environments makes it a valuable tool for training and assessment. However, despite its growing adoption, limited evidence exists on how cortical activation in VR compares to real-world conditions. Moreover, brain cortical activity during motor tasks, such as manual dexterity tasks, remains underexplored. This study aims to compare brain cortical activity in real and immersive virtual reality settings during a manual dexterity task. Secondary objectives include: * Examining the relationship between brain cortical activity and kinematics in both conditions. * Comparing brain cortical activity between hand-tracking and controller-based interactions.

Key Details

Gender

All

Age Range

18 Years - Any

Study Type

OBSERVATIONAL

Enrollment

12

Start Date

2025-03-20

Completion Date

2025-06-30

Last Updated

2025-03-26

Healthy Volunteers

Yes

Interventions

BEHAVIORAL

Real-world manual dexterity task

Participants will perform a manual dexterity task involving the displacement of physical cubes

BEHAVIORAL

Immersive virtual reality with controllers

Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using controllers

BEHAVIORAL

Immersive virtual reality with hand-tracking

Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using the hand-tracking technology

Locations (1)

Neuro Musculo Skeletal Lab

Brussels, Brussels Capital, Belgium