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Comparing Brain Cortical Activity in Real and Immersive Virtual Reality Manual Dexterity Tasks
Sponsor: Cliniques universitaires Saint-Luc- Université Catholique de Louvain
Summary
With advances in technology, virtual reality (VR) is increasingly used in various fields, including rehabilitation, motor learning, and neuroscience. Its ability to provide controlled, immersive, and interactive environments makes it a valuable tool for training and assessment. However, despite its growing adoption, limited evidence exists on how cortical activation in VR compares to real-world conditions. Moreover, brain cortical activity during motor tasks, such as manual dexterity tasks, remains underexplored. This study aims to compare brain cortical activity in real and immersive virtual reality settings during a manual dexterity task. Secondary objectives include: * Examining the relationship between brain cortical activity and kinematics in both conditions. * Comparing brain cortical activity between hand-tracking and controller-based interactions.
Key Details
Gender
All
Age Range
18 Years - Any
Study Type
OBSERVATIONAL
Enrollment
12
Start Date
2025-03-20
Completion Date
2025-06-30
Last Updated
2025-03-26
Healthy Volunteers
Yes
Interventions
Real-world manual dexterity task
Participants will perform a manual dexterity task involving the displacement of physical cubes
Immersive virtual reality with controllers
Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using controllers
Immersive virtual reality with hand-tracking
Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using the hand-tracking technology
Locations (1)
Neuro Musculo Skeletal Lab
Brussels, Brussels Capital, Belgium