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ALHIV Smartphone Game Study
Sponsor: Emory University
Summary
This is a cluster-randomized controlled trial that aims to conduct comprehensive feasibility testing of a smartphone game in a sample of 120 adolescents living with HIV (ALHIV) ages 15-21 in Kisumu, Kenya, to determine whether the game influences behavioral mediators of engagement in care and sexual risk avoidance and reduction (including knowledge, attitudes, behavioral intentions, and self-efficacy).
Official title: A Smartphone Game to Increase Engagement in Care Among African Adolescents Living With HIV
Key Details
Gender
All
Age Range
15 Years - 21 Years
Study Type
INTERVENTIONAL
Enrollment
120
Start Date
2025-04-07
Completion Date
2026-07
Last Updated
2025-08-20
Healthy Volunteers
No
Conditions
Interventions
MyGoals
A smartphone game for ALHIV aged 15-21 yrs MyGoals includes 3 components: 1. A role-playing narrative in which all players make decisions for male and female characters navigating scenarios from adolescence and early adulthood. 2. A series of mini-games to reinforce knowledge, skills and related self-efficacy, explored in the narrative. 3. A metanarrative component, My Story, where players will create an avatar and set personal goals.
Standard of care
A minimum standard of care package will be identified prior to identification and recruitment of CCCs to ensure a comparable and adequate level of care is being offered to all control participants, since implementation of the range of support and care strategies recommended by the Kenya Ministry of Health differs by clinic.
Locations (1)
KEMRI Clinical Research Centre
Kisumu, Kenya