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BID LTM Digital Intervention in Aging
Sponsor: University of California, San Francisco
Summary
Healthy aging is typically accompanied by diminished capability for learning and retrieval of high-fidelity long-term memory (LTM). The decline in these faculties is accelerated and becomes significant deficits in LTM and cognitive control functions at the level or a diagnosis of Mild Cognitive Impairment (MCI). Training with the navigation game, relative to training with control games, is expected to improve LTM performance for older adult participants. Researchers will compare two different digital interventions to assess whether they may be helpful in improving cognitive function. Participants will conduct study activities remotely (e.g., at-home): 1. Baseline Assessment. Complete a series of cognitive assessments and surveys. 2. Intervention. Engage in a digital intervention for up to 8 weeks. 3. Post Intervention Assessment. Complete the same cognitive assessments and surveys as the Baseline Assessment. 4. Follow-Up Assessment. Six months after the intervention ends, participants will complete the same cognitive assessments and surveys as the Baseline Assessment.
Official title: Behavioral Intervention Development Core - Long Term Memory Digital Intervention in Aging
Key Details
Gender
All
Age Range
60 Years - 85 Years
Study Type
INTERVENTIONAL
Enrollment
150
Start Date
2025-08-20
Completion Date
2028-07-31
Last Updated
2026-04-02
Healthy Volunteers
No
Interventions
Long Term Memory
Tablet computer game designed to stimulate environmental enrichment via an adaptive and immersive experience learning virtual neighborhoods and errands in order to complete assigned errands.
Worder
Tablet computer game designed to stimulate interest in solving word puzzles, much like the Boggle game.
Locations (1)
University of California, San Francsico
San Francisco, California, United States