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COMPLETED
NCT07002515
NA

The Effect of Health Education on Digital Game Addiction and Health Promotion Behavior in Adolescents

Sponsor: Saglik Bilimleri Universitesi Gulhane Tip Fakultesi

View on ClinicalTrials.gov

Summary

This study aimed to evaluate the effectiveness of a school nurse-led health education program in reducing digital game addiction and improving health-promoting behaviors among adolescents. Using a Solomon four-group randomized controlled trial design, the study examined whether the health education intervention affected digital game addiction and health-promoting behaviors and whether pretest measurement influenced the intervention outcomes.

Key Details

Gender

All

Age Range

10 Years - 14 Years

Study Type

INTERVENTIONAL

Enrollment

160

Start Date

2025-02-02

Completion Date

2025-05-30

Last Updated

2026-08-25

Healthy Volunteers

Yes

Interventions

BEHAVIORAL

Health Education Program

The intervention consisted of a four-week health education program delivered through four weekly 40-minute sessions. The program addressed digital game addiction and health-promoting behaviors, including healthy digital technology use, physical activity, balanced nutrition, sleep hygiene, stress management, interpersonal relationships, and health responsibility. The sessions were delivered using standardized PowerPoint presentations and supported by printed educational brochures.

Locations (1)

Saglik Bilimleri Universitesi Gulhane Hemsirelik Fakultesi

Ankara, Etlik, Turkey (Türkiye)