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The Effect of Health Education on Digital Game Addiction and Health Promotion Behavior in Adolescents
Sponsor: Saglik Bilimleri Universitesi Gulhane Tip Fakultesi
Summary
This study aimed to evaluate the effectiveness of a school nurse-led health education program in reducing digital game addiction and improving health-promoting behaviors among adolescents. Using a Solomon four-group randomized controlled trial design, the study examined whether the health education intervention affected digital game addiction and health-promoting behaviors and whether pretest measurement influenced the intervention outcomes.
Key Details
Gender
All
Age Range
10 Years - 14 Years
Study Type
INTERVENTIONAL
Enrollment
160
Start Date
2025-02-02
Completion Date
2025-05-30
Last Updated
2026-08-25
Healthy Volunteers
Yes
Interventions
Health Education Program
The intervention consisted of a four-week health education program delivered through four weekly 40-minute sessions. The program addressed digital game addiction and health-promoting behaviors, including healthy digital technology use, physical activity, balanced nutrition, sleep hygiene, stress management, interpersonal relationships, and health responsibility. The sessions were delivered using standardized PowerPoint presentations and supported by printed educational brochures.
Locations (1)
Saglik Bilimleri Universitesi Gulhane Hemsirelik Fakultesi
Ankara, Etlik, Turkey (Türkiye)