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Effects of Immersive Virtual Reality on Physical Function, Fall-Related Outcomes, Fatigue, and Quality of Life in Older Adults
Sponsor: Eastern Mediterranean University
Summary
To investigate the effectiveness of an immersive virtual reality intervention on physical fitness, balance, physical activity level, risk of falling, fear of falling, fatigue, and quality of life in older adults compared to an active control group (ACG).
Official title: The Effectiveness of an Immersive Virtual Reality Intervention on Physical Fitness, Balance, Fall Risk, Fear of Falling, Fatigue, and Quality of Life in Geriatric Individuals
Key Details
Gender
All
Age Range
65 Years - Any
Study Type
INTERVENTIONAL
Enrollment
44
Start Date
2024-12-01
Completion Date
2025-05-30
Last Updated
2025-06-05
Healthy Volunteers
No
Conditions
Interventions
Immersive Virtual Reality
The intervention program was implemented over a period of eight weeks, with three ses-sions per week, each lasting 35 minutes.
Traditional Home-based Exercises
The participants were instructed to adhere to the exercise program thrice weekly for a period of eight weeks.
Locations (1)
Eastern Mediterranean University
Mersin, Northern Cyprus, Turkey (Türkiye)