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ACTIVE NOT RECRUITING
NCT07007026
NA

Effects of Immersive Virtual Reality on Physical Function, Fall-Related Outcomes, Fatigue, and Quality of Life in Older Adults

Sponsor: Eastern Mediterranean University

View on ClinicalTrials.gov

Summary

To investigate the effectiveness of an immersive virtual reality intervention on physical fitness, balance, physical activity level, risk of falling, fear of falling, fatigue, and quality of life in older adults compared to an active control group (ACG).

Official title: The Effectiveness of an Immersive Virtual Reality Intervention on Physical Fitness, Balance, Fall Risk, Fear of Falling, Fatigue, and Quality of Life in Geriatric Individuals

Key Details

Gender

All

Age Range

65 Years - Any

Study Type

INTERVENTIONAL

Enrollment

44

Start Date

2024-12-01

Completion Date

2025-05-30

Last Updated

2025-06-05

Healthy Volunteers

No

Interventions

OTHER

Immersive Virtual Reality

The intervention program was implemented over a period of eight weeks, with three ses-sions per week, each lasting 35 minutes.

OTHER

Traditional Home-based Exercises

The participants were instructed to adhere to the exercise program thrice weekly for a period of eight weeks.

Locations (1)

Eastern Mediterranean University

Mersin, Northern Cyprus, Turkey (Türkiye)