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The Effects of Cognitive-motor Dual-task Intervention on Fall Prevention Among Older Adults
Sponsor: Jinyao Wang
Summary
1. Develop an evidence-based dual-task intervention programme incorporating gamification for fall risk reduction in older adults. 2. Examine the effects of the gamified dual-task intervention on fall risk in older adults. 3. Elucidate the underlying mechanisms of the optimal gamified dual-task intervention programme in reducing falls in older adults.
Official title: The Effects and Mechanisms of Game-based Cognitive-motor Dual-task Intervention on Fall Prevention Among Older Adults
Key Details
Gender
All
Age Range
65 Years - Any
Study Type
INTERVENTIONAL
Enrollment
120
Start Date
2025-07-01
Completion Date
2026-01-31
Last Updated
2025-06-17
Healthy Volunteers
Yes
Interventions
Medium difficulty fixed priority group
During the intervention process, participants carried out cognitive and motor tasks simultaneously. They were told to divide attention equally between them and not prioritize one over the other.
Medium difficulty variable priority group
During the intervention process, participants performed medium-difficulty cognitive and motor tasks simultaneously. Participants alter focus between the motor task and the cognitive task every half of the intervention time.