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NOT YET RECRUITING
NCT07025278
NA

The Effects of Cognitive-motor Dual-task Intervention on Fall Prevention Among Older Adults

Sponsor: Jinyao Wang

View on ClinicalTrials.gov

Summary

1. Develop an evidence-based dual-task intervention programme incorporating gamification for fall risk reduction in older adults. 2. Examine the effects of the gamified dual-task intervention on fall risk in older adults. 3. Elucidate the underlying mechanisms of the optimal gamified dual-task intervention programme in reducing falls in older adults.

Official title: The Effects and Mechanisms of Game-based Cognitive-motor Dual-task Intervention on Fall Prevention Among Older Adults

Key Details

Gender

All

Age Range

65 Years - Any

Study Type

INTERVENTIONAL

Enrollment

120

Start Date

2025-07-01

Completion Date

2026-01-31

Last Updated

2025-06-17

Healthy Volunteers

Yes

Interventions

BEHAVIORAL

Medium difficulty fixed priority group

During the intervention process, participants carried out cognitive and motor tasks simultaneously. They were told to divide attention equally between them and not prioritize one over the other.

BEHAVIORAL

Medium difficulty variable priority group

During the intervention process, participants performed medium-difficulty cognitive and motor tasks simultaneously. Participants alter focus between the motor task and the cognitive task every half of the intervention time.