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ACTIVE NOT RECRUITING
NCT07032090
NA

The Effect of Health Education Based Laughter Yoga Applied to Adolescents on Stress and Digital Gaming Habits

Sponsor: Saglik Bilimleri Universitesi Gulhane Tip Fakultesi

View on ClinicalTrials.gov

Summary

Adolescents may turn to digital games as a coping mechanism for stress, which can lead to addiction and various health problems. School-based health education and laughter yoga are promising interventions for reducing stress and promoting healthy behaviors. This randomized controlled trial with a Solomon four-group design aims to evaluate the effects of health education and laughter yoga on stress levels and digital game habits among adolescents. Study Hypotheses: H0-1: Health education and laughter yoga have no effect on adolescent stress. H1-1: Health education and laughter yoga reduce adolescent stress. H0-2: Health education and laughter yoga do not affect digital game habits. H1-2: Health education and laughter yoga reduce digital game habits.

Key Details

Gender

All

Age Range

10 Years - 14 Years

Study Type

INTERVENTIONAL

Enrollment

68

Start Date

2025-03-15

Completion Date

2025-09-15

Last Updated

2025-06-27

Healthy Volunteers

Yes

Interventions

BEHAVIORAL

Health education

Participants will receive face-to-face health education, followed by 12 sessions of laughter yoga.

BEHAVIORAL

Laughter Yoga

The intervention groups will receive a total of 12 sessions of laughter yoga, delivered by the researcher over 6 weeks, twice a week, each lasting 40-45 minutes.

Locations (1)

Health Sciences University Gulhane Faculty of Nursing

Ankara, Turkey (Türkiye)