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The Effect of Health Education Based Laughter Yoga Applied to Adolescents on Stress and Digital Gaming Habits
Sponsor: Saglik Bilimleri Universitesi Gulhane Tip Fakultesi
Summary
Adolescents may turn to digital games as a coping mechanism for stress, which can lead to addiction and various health problems. School-based health education and laughter yoga are promising interventions for reducing stress and promoting healthy behaviors. This randomized controlled trial with a Solomon four-group design aims to evaluate the effects of health education and laughter yoga on stress levels and digital game habits among adolescents. Study Hypotheses: H0-1: Health education and laughter yoga have no effect on adolescent stress. H1-1: Health education and laughter yoga reduce adolescent stress. H0-2: Health education and laughter yoga do not affect digital game habits. H1-2: Health education and laughter yoga reduce digital game habits.
Key Details
Gender
All
Age Range
10 Years - 14 Years
Study Type
INTERVENTIONAL
Enrollment
68
Start Date
2025-03-15
Completion Date
2025-09-15
Last Updated
2025-06-27
Healthy Volunteers
Yes
Interventions
Health education
Participants will receive face-to-face health education, followed by 12 sessions of laughter yoga.
Laughter Yoga
The intervention groups will receive a total of 12 sessions of laughter yoga, delivered by the researcher over 6 weeks, twice a week, each lasting 40-45 minutes.
Locations (1)
Health Sciences University Gulhane Faculty of Nursing
Ankara, Turkey (Türkiye)