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NOT YET RECRUITING
NCT07050225
NA

Evaluating a Digital Cognitive Training Intervention in Adults With ADHD

Sponsor: McMaster University

View on ClinicalTrials.gov

Summary

The goal of this clinical trial is to evaluate whether a digital cognitive training program can reduce symptoms of ADHD, improve executive functioning, and decrease problematic internet use in adults aged 18-65 with a diagnosis of moderate to severe ADHD. The main questions it aims to answer are: Can digital cognitive training improve executive function, and ADHD symptoms in adults with ADHD? Does digital cognitive training reduce problematic internet use in this population? Researchers will compare the digital cognitive training intervention group to a non-cognitive training digital platform to see if the training leads to greater improvements in cognitive and behavioral outcomes. Participants will: Complete an 11-week digital cognitive training program (3, 1-hour sessions/week) or placebo intervention (3, 1-hour sessions/week) Attend baseline, midpoint, and post-intervention assessments Participate in weekly check-ins to monitor engagement and tolerability

Official title: Evaluating the Feasibility and Tolerability of a Digital Cognitive Training Intervention in Adults With ADHD: A Randomized, Placebo-controlled Trial

Key Details

Gender

All

Age Range

18 Years - 65 Years

Study Type

INTERVENTIONAL

Enrollment

52

Start Date

2025-08

Completion Date

2026-02

Last Updated

2025-07-22

Healthy Volunteers

No

Conditions

Interventions

OTHER

Digital Cognitive Training

This digital cognitive training program uses gamified tasks in order to enhance cognitive skills in an engaging manner using machine learning AI algorithms to target the intervention to individual cognitive skill deficits. It consists of personalized gamified cognitive tasks that target individual cognitive deficits associated with ADHD including attention, impulsivity, working memory, and cognitive flexibility.

OTHER

Digital Non-cognitive Training Intervention

This is a gamified computer platform lacking cognitive training components.