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Utilizing an EEG-Based BCI Game to Evaluate Cognitive Skills in Children With Motor Impairments
Sponsor: University of Alberta
Summary
This project aims to validate an EEG-based brain-computer interface (BCI) game as a cognitive assessment tool for children with motor impairments. Traditional cognitive assessments often rely on motor responses, which may underestimate the abilities of children with limited mobility. By using BCI technology, which captures brain activity directly, the study seeks to bypass these limitations and offer a more inclusive, engaging, and accurate assessment method. The research consists of three papers: 1. Pilot Study: Tests the feasibility of the BCI game, comparing BCI and keyboard controls, and examines alignment with NEPSY-II cognitive subtests. 2. Validation Study: Investigates the convergent validity of the BCI game in typically developing children by correlating game performance with standardized cognitive test scores. 3. Adaptation Study: Compares game performance between neurotypical children and children with motor impairments to evaluate the game's inclusivity and adaptability. The project utilizes the Emotiv Flex 2 EEG system and focuses on cognitive domains such as attention, working memory, and inhibition. The ultimate goal is to develop a reliable, equitable tool for assessing cognition in children with diverse motor abilities.
Official title: Utilizing an Electroencephalography-Based Brain-Computer Interface Game to Evaluate Cognitive Skills in Children With Motor Impairments
Key Details
Gender
All
Age Range
7 Years - 16 Years
Study Type
OBSERVATIONAL
Enrollment
73
Start Date
2025-08
Completion Date
2026-12
Last Updated
2025-08-07
Healthy Volunteers
Not specified
Conditions
Interventions
Cognitive assessment
Cognitive assessment using BCI-game
NEPSY-II
Standardized cognitive assessment
Locations (1)
University of Alberta
Edmonton, Alberta, Canada