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NOT YET RECRUITING
NCT07193602
NA

VR-based Dexterity Training in MS

Sponsor: Christian Kamm

View on ClinicalTrials.gov

Summary

The aim of the study is to investigate if a specifically developed home-based dexterity training intervention using a Virtual Reality (VR) Headset (Meta quest 2) improves impaired manual dexterity in persons with multiple sclerosis.

Official title: Home-based Virtual Reality (VR) Headset-based Dexterity Training in Multiple Sclerosis: a Randomized-controlled Trial

Key Details

Gender

All

Age Range

18 Years - 75 Years

Study Type

INTERVENTIONAL

Enrollment

60

Start Date

2025-11-01

Completion Date

2027-11-01

Last Updated

2025-09-26

Healthy Volunteers

No

Interventions

DEVICE

VR-based dexterity training in MS

Training of limited manual dexterity in people with multiple sclerosis through a specially developed home-based dexterity training programm using a virtual headset

OTHER

mediation program

Sham Training is the comparator. The Sham group is performing a commercially available mediation programm TRIPP:

Locations (2)

MS Centre, Neurology, University hospital Basel

Basel, Basel, Switzerland

Lucerne Cantonal Hospital

Lucerne, Canton of Lucerne, Switzerland