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VR-based Dexterity Training in MS
Sponsor: Christian Kamm
Summary
The aim of the study is to investigate if a specifically developed home-based dexterity training intervention using a Virtual Reality (VR) Headset (Meta quest 2) improves impaired manual dexterity in persons with multiple sclerosis.
Official title: Home-based Virtual Reality (VR) Headset-based Dexterity Training in Multiple Sclerosis: a Randomized-controlled Trial
Key Details
Gender
All
Age Range
18 Years - 75 Years
Study Type
INTERVENTIONAL
Enrollment
60
Start Date
2025-11-01
Completion Date
2027-11-01
Last Updated
2025-09-26
Healthy Volunteers
No
Conditions
Interventions
VR-based dexterity training in MS
Training of limited manual dexterity in people with multiple sclerosis through a specially developed home-based dexterity training programm using a virtual headset
mediation program
Sham Training is the comparator. The Sham group is performing a commercially available mediation programm TRIPP:
Locations (2)
MS Centre, Neurology, University hospital Basel
Basel, Basel, Switzerland
Lucerne Cantonal Hospital
Lucerne, Canton of Lucerne, Switzerland