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Virtual Reality for Post-Stroke Gait Rehabilitation
Sponsor: McGill University
Summary
The goal of this clinical trial is to: (1) implement and test the feasibility of a new VR-ODT intervention offered as part of usual therapy time of patients with a sub-acute stoke; (2) explore the acceptability of the intervention from the perspective of clinicians and patients and; (3) implement measures to optimize the uptake and sustainability of the intervention within the clinical setting. Participants will engage in a personalized VR-ODT training for 4 weeks (2X 1hr/week) targeting six well-established community walking demands related to (1) walking speed and (2) distance; (3) postural transitions; (4) obstacle avoidance; (5) dual-task walking and; (6) a combination of demands 1-5. For each demand, patients will progress through levels of increasing difficulty according to personalized goals and success criteria.
Official title: iWalk in VR: Integration of Virtual Reality-based Locomotor Rehabilitation in Clinical Care
Key Details
Gender
All
Age Range
40 Years - 84 Years
Study Type
INTERVENTIONAL
Enrollment
40
Start Date
2026-02-01
Completion Date
2027-12
Last Updated
2026-03-20
Healthy Volunteers
No
Conditions
Interventions
Virtual Reality Training
The VR intervention involves the intensive practice of community ambulation skills. The training sessions will be performed in a virtual environment. During the intervention, stroke participants will be invited to practice different dimensions of community ambulation, such as postural transitions, avoiding other pedestrians, dual-task walking, etc.
Locations (1)
Jewish Rehabilitation Hospital
Laval, Quebec, Canada