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Gamification and Physical Activity in PD
Sponsor: VA Office of Research and Development
Summary
Despite overwhelming evidence that exercise can improve motor and non-motor symptoms of Parkinson's Disease (PD), less than 25% of Veterans with PD meet recommended activity goals. Interventions to increase PA that are scalable and can be deployed in the community represent a major opportunity. The investigators' preliminary work has demonstrated that gamification, a method commonly used for health promotion, can lead to increases in physical activity in PD. In this study, the investigators will test the effectiveness of gamification in a randomized trial to increase activity. Importantly, the investigators will also examine the effect of step count and exercise intensity on clinical outcomes and explore factors important to widespread implementation of the program VA.
Official title: Randomized-controlled Trial of Remotely-deployed Gamification Interventions to Increase Physical Activity in Veterans With Parkinsons Disease
Key Details
Gender
All
Age Range
50 Years - 89 Years
Study Type
INTERVENTIONAL
Enrollment
110
Start Date
2026-09-01
Completion Date
2030-09-30
Last Updated
2025-12-16
Healthy Volunteers
No
Conditions
Interventions
Gamification
Subjects will participate in an automated gamification intervention with loss or gain of points based on reaching a step goal target
Feedback control
Subjects in the control group will only receive a daily text message reminding them of their daily step goal and whether they met the goal or not
Locations (1)
Corporal Michael J. Crescenz VA Medical Center, Philadelphia, PA
Philadelphia, Pennsylvania, United States