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NOT YET RECRUITING
NCT07299058
NA

The Effect of a Guessing Game on Fear, Pain, and Emotional State During Blood Collection in Children Aged 6-12

Sponsor: Dokuz Eylul University

View on ClinicalTrials.gov

Summary

The aim of this study is to evaluate the effects of a guessing game on fear, pain and emotional state during blood collection in children aged 6-12 years.

Key Details

Gender

All

Age Range

6 Years - 12 Years

Study Type

INTERVENTIONAL

Enrollment

70

Start Date

2025-12-20

Completion Date

2026-12-31

Last Updated

2025-12-23

Healthy Volunteers

Yes

Interventions

BEHAVIORAL

I Wonder What I Am Play

I Wonder What I Am: This is a board game designed to help children over the age of four develop mental, cognitive, and language skills. The game consists of colorful cards with objects (animals, objects, vehicles, etc.) and a tool for placing them on the head. This tool begins with placing the object card to be guessed in the appropriate location, unseen by anyone else, and explaining the object's characteristics, followed by questions.