Tundra Space

Tundra Space

Clinical Research Directory

Browse clinical research sites, groups, and studies.

Back to Studies
NOT YET RECRUITING
NCT07341204
NA

How Virtual Reality Can Help Neurodivergent Children Improve Their Attention

Sponsor: New York Institute of Technology

View on ClinicalTrials.gov

Summary

The goal of this study is to determine whether playing a virtual reality (VR) game can help neurodivergent children pay attention for extended periods. The study includes children ages 9 to 18 who have autism, ADHD, learning differences, or movement coordination challenges. The program lasts for 6 weeks. During this period, children will play a VR game twice per week, with each session lasting 25 minutes.

Official title: Improvement of Sustained Attention Through Immersive Virtual Reality in Neurodivergent Children

Key Details

Gender

All

Age Range

9 Years - 18 Years

Study Type

INTERVENTIONAL

Enrollment

40

Start Date

2026-02-02

Completion Date

2026-04-06

Last Updated

2026-01-14

Healthy Volunteers

Yes

Interventions

BEHAVIORAL

Virtual Reality

Participants will engage in an immersive virtual reality (VR) game intervention designed to improve visual attention skills. The intervention employs a VR game called Electrical Maze, which requires players to maintain sustained visual attention and respond to game challenges that develop focus and inhibitory control. Each participant will complete scheduled VR gaming sessions that target attentional skill development. During the sessions, children interact with the Electrical Maze game, which presents visual tasks that require them to identify and respond to specific visual cues while inhibiting responses to non-target stimuli.

Locations (1)

Inclusive Sports and Fitness, Inc.

Old Westbury, New York, United States