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RECRUITING
NCT07392554
NA

Virtual Reality as a Tool for Training Public Speaking Skills in Higher Education Students

Sponsor: University of Liege

View on ClinicalTrials.gov

Summary

According to the scientific literature, public speaking (PS) is an important skill for students to master. However, a large proportion of students do not feel comfortable speaking in public. PS anxiety impacts oral communication (i.e., voice and fluency). These changes can affect speaker's academic and professional success, as well as his credibility. Performing a high-quality PPP with confidence is therefore rarely an innate skill, but fortunately it can be trained and improved. Therefore, training PS skills in representative settings is crucial but often challenging for PS professionals (e.g., speech therapists, vocologists, coaches). This project examines how oral communication skills training including simulations in virtual reality (VR) supports the acquisition of effective oral PS skills. Using acoustic analyses, outcomes from participants in the intervention group (N = 40) will be compared with those of a wait-list control group (N = 40) to determine whether significant differences emerge in filled pauses, speech rate, and vocal intonation during PS. Changes in PS self-efficacy will also be assessed. Regarding secondary outcomes, the study will evaluate changes in self-reported and physiological PS anxiety, as well as self-reported confidence as a speaker. Finally, self-perceived vocal effort during PS will be examined.

Official title: Virtual Reality as a Tool for Training Public Speaking Skills in Higher Education Students: A Randomized Controlled Trial

Key Details

Gender

All

Age Range

20 Years - 30 Years

Study Type

INTERVENTIONAL

Enrollment

80

Start Date

2026-03

Completion Date

2026-12

Last Updated

2026-02-06

Healthy Volunteers

Yes

Interventions

BEHAVIORAL

Indirect Method

• General information and advice on PS

BEHAVIORAL

Direct Method

• Learning effective PS oral skills using speech therapy exercises (e.g., modeling, audiovisual feedback) and VR simulations

Locations (1)

University of Liege

Liège, Liège, Belgium