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Effects of a Multisensory VR Experience on Stress and User Experience
Sponsor: Universidad de Zaragoza
Summary
This study explicitly tests a multisensory virtual reality experience that combines visual, auditory, and olfactory channels to modulate the stress response in young adults. In addition to visual and auditory stimulation, the study also assesses whether a relaxing olfactory stimulus attenuates this effect. The environment and task remain constant (constant visuals); auditory and olfactory elements are varied. Objective. To evaluate the main effects of varying auditory and olfactory stimuli, as well as their interaction, on variables related to the performance of a quiz-type task in virtual reality.
Official title: Effects of a Multisensory VR Experience on Stress and User Experience: A Randomized Controlled Study
Key Details
Gender
All
Age Range
18 Years - 35 Years
Study Type
INTERVENTIONAL
Enrollment
40
Start Date
2026-02-10
Completion Date
2026-05-01
Last Updated
2026-02-10
Healthy Volunteers
Yes
Conditions
Interventions
Relaxing aroma and state of stress/calm
A 2×2 randomized design is used. The Aroma condition is between subjects (relaxing aroma vs. no aroma) (experimental group and control group). The Mode condition is within each group and consists of two blocks: Stress and Calm. The order of the blocks is counterbalanced (Stress-Calm/Calm-Stress): half of the participants experience Stress first and then Calm, and the other half in the reverse order.