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Metaverse Applications in Clinical Neurorehabiliation: Device Feasibility
Sponsor: Istituto per la Ricerca e l'Innovazione Biomedica
Summary
The main objective of the TERSICORE project is the development of a new advanced set of exergames in the Metaverse that can be used in all clinical and home rehabilitation devices to improve the cognitive therapy of neurological patients by exploiting the potential of social rehabilitation. Five specific exargames will be developed: a) Cooking therapy (Coordinating in a kitchen to complete a dish through shared activities); b) Escape Room (Exiting a simulated room by solving problems and logic puzzles); c) Nostalgia Bits (Sharing personal reminiscence narratives within simulated spaces); d) NeuroTeam (Mindfulness); and e) Truman Show Exploration of an urban space and role-playing. All exargames will be validated on a small population of neurological patients according to cognitive profile.
Official title: Tele-Rehabilitation Solutions With Innovative Cores of Extended Reality Based on Metaverse
Key Details
Gender
All
Age Range
18 Years - 85 Years
Study Type
INTERVENTIONAL
Enrollment
25
Start Date
2025-06-06
Completion Date
2027-07-01
Last Updated
2026-03-06
Healthy Volunteers
Yes
Interventions
Cognitive rehabilitation with TERSICORE digital platform
Small groups of end-users will participate in various cognitive tasks carried out in common virtual environments (Metaverse).
Locations (1)
Fondazione Don Gnocchi
Milan, Italy