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A Virtual Reality E-cigarette Prevention and Emotion Regulation Intervention for Adolescents
Sponsor: Yale University
Summary
This study will examine E-Invite Only VR, a novel school-based universal e-cigarette prevention intervention that uses virtual reality (VR) to deliver prevention and emotion regulation skills-building content to middle school students in real-world classrooms. If successful, E-invite Only VR has the potential to prevent adolescents from experiencing a multitude of poor health outcomes related to nicotine vaping, including cancer.
Official title: E-cigarette Prevention and Emotion Regulation: Virtual Reality Intervention for Adolescents
Key Details
Gender
All
Age Range
11 Years - 15 Years
Study Type
INTERVENTIONAL
Enrollment
1251
Start Date
2026-10-01
Completion Date
2028-06
Last Updated
2026-03-10
Healthy Volunteers
Yes
Interventions
Virtual Reality E-Cigarette Prevention Program
The E-Invite Only VR intervention is a school-based, virtual reality (VR) e-cigarette prevention program designed for 8th-grade students. It is an enhanced version of the Invite Only VR game, incorporating mental health promotion content alongside e-cigarette prevention education. The intervention leverages interactive gameplay to build emotion regulation skills and increase students' ability to resist peer pressure to use e-cigarettes. It aligns with behavior change theories, including the Theory of Planned Behavior and Social Cognitive Theory, to improve knowledge, harm perceptions, and self-efficacy related to vaping prevention
Locations (1)
Yale School of Medicine
New Haven, Connecticut, United States