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COMPLETED
NCT07479342
NA

Effect of Gamification on Orthodontic Knowledge Retention Among Dental Students

Sponsor: Foundation University Islamabad

View on ClinicalTrials.gov

Summary

The goal of this clinical trial is to find out if a modern teaching method: Gaming can be used as an effective teaching tool to impart knowledge of orthodontics to final year students of dentistry as compared to another popular teaching method: Large Group Interactive Session (LGIS). Researchers will compare gaming technique to large group interactive session (already used to teach the participants). Half the participants will sit in a LGIS and the other half will play a board game on the same knowledge and comparison will be done on who gained more knowledge using a questionnaire/ test at three time points: 1)before study, 2)during study and 3)after study. The main question the study aims to answer is : Is Gamification better than Large group interactive session when teaching difficult topics to final year students of dentistry.

Official title: The Effect of Gamification on the Knowledge of Removable Appliances in Orthodontics: A Randomized Control Trial

Key Details

Gender

All

Age Range

Any - Any

Study Type

INTERVENTIONAL

Enrollment

50

Start Date

2025-10-10

Completion Date

2025-12-15

Last Updated

2026-06-17

Healthy Volunteers

No

Interventions

OTHER

Gamification

Modern Teaching Method

OTHER

LGIS

conventionally used teaching method

Locations (1)

Foundation University Islamabad

Islamabad, Federal, Pakistan