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RECRUITING
NCT07496255
NA

Virtual Reality Cognitive Intervention for Critically Ill Delirium Survivors (VR-Cog)

Sponsor: Indiana University

View on ClinicalTrials.gov

Summary

The purpose of this study is to measure the feasibility, acceptability of virtual reality (VR) brain games and estimate their effect on memory, attention, and mood for ICU survivors. The VR program will be used at home through a headset and hand controls.

Key Details

Gender

All

Age Range

50 Years - Any

Study Type

INTERVENTIONAL

Enrollment

100

Start Date

2026-03-19

Completion Date

2028-02-15

Last Updated

2026-04-09

Healthy Volunteers

No

Interventions

DEVICE

VR-based cognitive training program

VR-Cog features HomeTown Bound, a suite of 18 modules organized into four training categories: attention, processing speed, memory, and visuospatial.

DEVICE

VR-based attention control

VR-AC consists of a library of 9 nature scenes (content provided by Nature Treks VR).

Locations (1)

IU Health Methodist Hospital

Indianapolis, Indiana, United States