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Virtual Reality Cognitive Intervention for Critically Ill Delirium Survivors (VR-Cog)
Sponsor: Indiana University
Summary
The purpose of this study is to measure the feasibility, acceptability of virtual reality (VR) brain games and estimate their effect on memory, attention, and mood for ICU survivors. The VR program will be used at home through a headset and hand controls.
Key Details
Gender
All
Age Range
50 Years - Any
Study Type
INTERVENTIONAL
Enrollment
100
Start Date
2026-03-19
Completion Date
2028-02-15
Last Updated
2026-04-09
Healthy Volunteers
No
Conditions
Interventions
VR-based cognitive training program
VR-Cog features HomeTown Bound, a suite of 18 modules organized into four training categories: attention, processing speed, memory, and visuospatial.
VR-based attention control
VR-AC consists of a library of 9 nature scenes (content provided by Nature Treks VR).
Locations (1)
IU Health Methodist Hospital
Indianapolis, Indiana, United States