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ENROLLING BY INVITATION
NCT07501572
NA

Robot-Assisted Immersive Escape Room Game for Tobacco Harm Prevention Among Elementary School Students

Sponsor: National Taiwan Normal University

View on ClinicalTrials.gov

Summary

This study evaluates the effectiveness of a robot-assisted immersive escape room intervention for tobacco harm prevention among upper-grade elementary school students. A total of 200 fifth- and sixth-grade students from elementary schools in New Taipei City, Taiwan, will participate in this quasi-experimental, parallel-group design. Participants will be allocated non-randomly to either the experimental group, which receives the robot-assisted immersive escape room intervention, or the active comparator group, which receives standard classroom-based tobacco harm prevention education. In the experimental arm, an educational robot named "Anti-Smoking Kebbi" serves as a non-player character (NPC) to facilitate human-robot interaction through puzzle-solving and scenario-based learning focused on e-cigarette and tobacco hazards. Both groups will be assessed using validated questionnaires at three time points: baseline (pre-intervention), immediately post-intervention, and 1-month follow-up. Primary and secondary outcome measures will include changes in tobacco harm knowledge, health beliefs, smoking refusal self-efficacy, extended expectation confirmation, learning engagement, behavioral intention, and advocacy intention.

Official title: Effectiveness of a Robot-Assisted Immersive Escape Room Game for Tobacco Harm Prevention Among Fifth- and Sixth-Grade Elementary School Students

Key Details

Gender

All

Age Range

10 Years - 12 Years

Study Type

INTERVENTIONAL

Enrollment

200

Start Date

2026-04-01

Completion Date

2026-06-01

Last Updated

2026-03-30

Healthy Volunteers

Yes

Conditions

Interventions

BEHAVIORAL

Robot-assisted Immersive Escape Room Game

Students participate in a 60-minute robot-assisted immersive escape room designed to prevent e-cigarette use. The session is facilitated by the educational robot "Anti-Smoking Kebbi," which acts as a non-player character (NPC) guiding students through interactive puzzles and scenario-based challenges. The activity integrates human-robot interaction and gamified learning strategies to teach the health risks of e-cigarette use and tobacco prevention concepts. The intervention is delivered once in a classroom setting.

BEHAVIORAL

Traditional Tobacco Harm Prevention Education

Students receive a 60-minute standard classroom-based health education session on tobacco and e-cigarette harms delivered by trained teachers. The session uses lectures, presentation slides, and guided discussion to introduce the health risks of tobacco and e-cigarette use and strategies for prevention. The intervention is delivered once in a classroom setting.

Locations (1)

Shuangfeng Elementary School, New Taipei City

New Taipei City, Xindian District, Taiwan